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Review
Processing for Visual Artists: How to Create Expressive Images and Interactive Art teaches how to create imagery with the Processing graphics language, created for artists, designers or any using to create images and animation for arts or business purposes. It provides a project-based organization designed for artists and other types of visual thinkers, showing how to use Processing to create successful results. The step-by-step focus for each piece builds on knowledge and skills and makes for a fine pick for engaging artists who have Processing and want to make the most of it!
―The Midwest Book Review, August 2011
The major contributions of this book are its uncompromising clarification of the creation of graphics using Processing and helping the reader to understand the principles underlying the language constructs to be used. … the book has much to offer to an experienced programmer. I highly recommend the book for those who already write code, but want to extend their knowledge, to clarify concepts, to clean up bad practices they acquired elsewhere, and to improve their understanding in a richer context. The book is excellent for turning a beginning programmer into a self-confident and well-equipped one, who can not only admire and adopt, but also design and create expressive images similar to the ones discussed in the book.
―Journal of Mathematics and the Arts, August 2011
... quite accessible, using projects as platforms for teaching basics. A top pick, this includes color art image examples throughout.
―The Midwest Book Review, January 2011
If you are a visual artist looking to take your work on a new path, Andrew Glassner's new book is an exciting and incredibly comprehensive guide to using Processing to create imagery with computation.
―Daniel Shiffman, September 2010
About the Author
Dr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, games, and computer graphics. He has carried out research in 3D computer graphics at Bell Communications Research, the IBM Watson Research Lab, Xerox PARC, and Microsoft Research. His many research papers and books cover theory and practice in fields such as 2D graphics, 3D graphics, interactive storytelling, and digital sound synthesis. His design work has been featured in locations from musical instruments and tattoos to iPhone applications to museum exhibits. Glassner is now a full-time writer-director and educator, and a consultant in storytelling and interactive fiction to the computer game and online entertainment industries.
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